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61. [IDEA] Gravity Bomb - in Player Features and Ideas Discussion [original thread]
Creative idea, but the calculation would be insane.
- by Corina Jarr - at 2012.08.17 21:38:00
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62. What if moon goo couldn't be jumped? - in Player Features and Ideas Discussion [original thread]
Seems someone has understanding of supply/demand issues.
- by Corina Jarr - at 2012.08.17 21:36:00
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63. Mass blocking - in Player Features and Ideas Discussion [original thread]
It would also kill the server. Wouldn't be a problem in small locals, but in a loaded system, say hello to server crash. For that reason, it is a bad idea. Otherwise it would just be something I couldn't care less about.
- by Corina Jarr - at 2012.08.17 00:09:00
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64. Cap stability feature - in Player Features and Ideas Discussion [original thread]
This is another feature of EFT that would be nice to have in EVE. Though, we now have tool tips that show range of turrets (EFT had it first) so maybe this will come too.
- by Corina Jarr - at 2012.08.15 20:36:00
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65. Noob ships must go to... - in Player Features and Ideas Discussion [original thread]
It would greatly improve things if the nice Newb ships were generated only if a check box was checked. One of those little things that would make the game a little less... cluttered.
- by Corina Jarr - at 2012.08.15 20:35:00
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66. High Sec Hauler Ganking - in Player Features and Ideas Discussion [original thread]
Lets get one thing straight, the change to miners was not because of ganking... mostly. Previously, other than the Mack for Ice, there was no reason to not fly a Hulk once you could. Players have wanted this fixed for a while. When tieracide s...
- by Corina Jarr - at 2012.08.15 19:29:00
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67. all i want for Winter Epansion... - in Player Features and Ideas Discussion [original thread]
+9001 It would be even better if they were introduced as a manu item. Or CCP could have them be seeded by NPCs. A good isk sink.
- by Corina Jarr - at 2012.08.14 20:02:00
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68. 'End Game' Content - in Player Features and Ideas Discussion [original thread]
EVE has a definable end game?
- by Corina Jarr - at 2012.08.14 04:19:00
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69. Nanite pasting drones - in Player Features and Ideas Discussion [original thread]
I see no problem with this.
- by Corina Jarr - at 2012.08.13 19:37:00
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70. Open up low-sec some more, encourage more pilots in - in Player Features and Ideas Discussion [original thread]
Low sec can be medium risk. You just have to learn to fly. And not make stupid mistakes. I'm guilty of that...
- by Corina Jarr - at 2012.08.13 19:19:00
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71. Corp tax is anti-social - in Player Features and Ideas Discussion [original thread]
If there is a corp tax, and you don't have some access to a wallet section, your likely in the wrong corp. Exceptions of course. Like if your corp offers full ship and module reimbursement, I woudl hope there was a tax.
- by Corina Jarr - at 2012.08.13 04:47:00
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72. Bookmarks: Re-Code Them - in Player Features and Ideas Discussion [original thread]
It would be really nice to have a setting where our Bookmarks would show up in space (and on the overview).
- by Corina Jarr - at 2012.08.13 04:45:00
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73. Proposal: Bring Back the New (Old?) Module Icons - in Player Features and Ideas Discussion [original thread]
I am curious, when CCP went through and clean tthe database up, did the remove the old (new) icons? If so, then it is possible what you want isn't even feasible. Without more dev time that is.
- by Corina Jarr - at 2012.08.13 04:43:00
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74. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
Uris Vitgar wrote: Astroniomix wrote: You realize that only stealth bombers and black ops have this bonus right? And black ops still have to deal with that goddamn scan resolution penalty. (10 seconds to lock a battleship; ugh) So don't go ...
- by Corina Jarr - at 2012.08.12 20:46:00
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75. Disable ships leveling them selves horizontaly after stopping. - in Player Features and Ideas Discussion [original thread]
The server does spacial math using vectors. There is no way (that I know of) to have it display your orientation as anything other than neutral. Because to the server you have no orientation. Same thing with loops. It would require a complete r...
- by Corina Jarr - at 2012.08.12 19:03:00
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76. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
YoNightmare wrote: Why not just simply have the server disconnect players after 15mins like most games? At least it would help with the lag in the game, and make it harder to bot. Lag is generally caused by the server having to do calcul...
- by Corina Jarr - at 2012.08.12 19:01:00
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77. Corporation Application - Check Killmails - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Why not require an API key from new corp members and plug that into eve-kill? It should show their kill history. If you want to recruit safely you need to put effort into it, and the mechanisms are already there to do th...
- by Corina Jarr - at 2012.08.11 23:29:00
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78. Mining - Embracing the bot - in Player Features and Ideas Discussion [original thread]
Clystan wrote: Lord Zim wrote: Huh? "dropping in a rig" vs "dropping in a code module"? That makes zero sense. If you think of the UI as your window into the objects of Eve, the act of dragging a rig icon into a slot is a highly simplifie...
- by Corina Jarr - at 2012.08.11 00:05:00
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79. 23 / 7 AFK cloaky F I X - in Player Features and Ideas Discussion [original thread]
This woudl completely ruin cloaking as a whole.
- by Corina Jarr - at 2012.08.10 15:30:00
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80. T3 Ship insurance - in Player Features and Ideas Discussion [original thread]
Vaal Hadren wrote: stuff Last I checked, T1 ships (used to make T2 ones) still used the minerals. And I'm not sure since I've never seen one, but I think the BPOs use minerals rather than the T1 ship. And this was implemented (referring to...
- by Corina Jarr - at 2012.08.10 14:35:00
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